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A Touch of Evil: Dark Gothic - Colonial Horror
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A Touch of Evil: Dark Gothic - Colonial Horror

A Touch of Evil: Dark Gothic - Colonial Horror

Designer :Ā Jason C. Hill
Play Time:Ā 60- 90 Minutes
Players:Ā 2
Ages:Ā Ā 13 and Up

A Stand Alone Expansion forĀ Dark Gothic

TheĀ Colonial HorrorĀ Expansion for theĀ Dark GothicĀ Deck Building Game builds on the original set with new Heroes to play as, new gothic Villains to hunt, and a large new set of cards for the main deck.

This is a stand alone game that can be played on its own for a fast and exciting streamlined experience, or can be added in seamlessly to the originalĀ Dark GothicĀ base set.

InĀ Dark Gothic: Colonial Horror, each player takes on the role of a unique monster-hunting hero who collects allies and gear to aid them in their journeys while they root out evil and hunt supernatural creatures back to their lairs. Players must hunt down a series of increasingly difficult villains that are terrorizing the countryside before the land is consumed in shadows. Though the heroes must generally work cooperatively as a group to stop the villains from overwhelming the land, there can be only one top monster hunter amongst them when the dust clears and the final victory total is gathered. Dark Secrets lurk around every corner and only the most cunning and spirited hunter can prevail in the age ofĀ Dark Gothic!

Colonial HorrorĀ includes new game mechanics, such as Roaming Minions that slowly creep their way into the Shadows unless defeated, cards with a dangerous ā€˜Cursed’ cost, Keys and Books, and the ability to Protect cards from being destroyed!

$6.08

Original: $20.25

-70%
A Touch of Evil: Dark Gothic - Colonial Horror—

$20.25

$6.08

A Touch of Evil: Dark Gothic - Colonial Horror

Designer :Ā Jason C. Hill
Play Time:Ā 60- 90 Minutes
Players:Ā 2
Ages:Ā Ā 13 and Up

A Stand Alone Expansion forĀ Dark Gothic

TheĀ Colonial HorrorĀ Expansion for theĀ Dark GothicĀ Deck Building Game builds on the original set with new Heroes to play as, new gothic Villains to hunt, and a large new set of cards for the main deck.

This is a stand alone game that can be played on its own for a fast and exciting streamlined experience, or can be added in seamlessly to the originalĀ Dark GothicĀ base set.

InĀ Dark Gothic: Colonial Horror, each player takes on the role of a unique monster-hunting hero who collects allies and gear to aid them in their journeys while they root out evil and hunt supernatural creatures back to their lairs. Players must hunt down a series of increasingly difficult villains that are terrorizing the countryside before the land is consumed in shadows. Though the heroes must generally work cooperatively as a group to stop the villains from overwhelming the land, there can be only one top monster hunter amongst them when the dust clears and the final victory total is gathered. Dark Secrets lurk around every corner and only the most cunning and spirited hunter can prevail in the age ofĀ Dark Gothic!

Colonial HorrorĀ includes new game mechanics, such as Roaming Minions that slowly creep their way into the Shadows unless defeated, cards with a dangerous ā€˜Cursed’ cost, Keys and Books, and the ability to Protect cards from being destroyed!

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Description

Designer :Ā Jason C. Hill
Play Time:Ā 60- 90 Minutes
Players:Ā 2
Ages:Ā Ā 13 and Up

A Stand Alone Expansion forĀ Dark Gothic

TheĀ Colonial HorrorĀ Expansion for theĀ Dark GothicĀ Deck Building Game builds on the original set with new Heroes to play as, new gothic Villains to hunt, and a large new set of cards for the main deck.

This is a stand alone game that can be played on its own for a fast and exciting streamlined experience, or can be added in seamlessly to the originalĀ Dark GothicĀ base set.

InĀ Dark Gothic: Colonial Horror, each player takes on the role of a unique monster-hunting hero who collects allies and gear to aid them in their journeys while they root out evil and hunt supernatural creatures back to their lairs. Players must hunt down a series of increasingly difficult villains that are terrorizing the countryside before the land is consumed in shadows. Though the heroes must generally work cooperatively as a group to stop the villains from overwhelming the land, there can be only one top monster hunter amongst them when the dust clears and the final victory total is gathered. Dark Secrets lurk around every corner and only the most cunning and spirited hunter can prevail in the age ofĀ Dark Gothic!

Colonial HorrorĀ includes new game mechanics, such as Roaming Minions that slowly creep their way into the Shadows unless defeated, cards with a dangerous ā€˜Cursed’ cost, Keys and Books, and the ability to Protect cards from being destroyed!