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Hyperborea RPG - The Late Trapper's Lament (SC)
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Hyperborea RPG - The Late Trapper's Lament (SC)

Hyperborea RPG - The Late Trapper's Lament (SC)

An adventure in Hyperborea for characters of 1st through 2nd level

“You there, marines! I have a task for you. Come earn your keep, dogs.”

Your party has accepted work as marines aboard a cog called Otherworldly Obelisk. The ship has berthed in Ragnarrheim, a Viking town of New Vinland, with plans to continue to Port Zangerios, but some of the expected cargo has not arrived. The local trapper was due hours ago with a bundle of valuable ermine pelts. His tardiness is uncharacteristic. The captain orders you to locate the late trapper and, more importantly, return with the pelts, but something is amiss out in the hoary wilds of Hyperborea.

+++++++++++++++

Text: David Prata

Editing: Ben Ball

Additional Development: Jeffrey Talanian

Front Cover Art: Val Semeiks (pencils and inks), Daisey Bingham (colours)

Back Cover Art: Mike Tenebrae

Interior Art: Johnathan Bingham, Mick Fernette, Glynn Seal, Del Teigeler, Mike Tenebrae

Cartography: Andreas Claren, Glynn Seal

Product Type: Adventure Module

Product Format: 36-pages, 8½ × 11-inch saddle-stitched book

$5.21

Original: $17.35

-70%
Hyperborea RPG - The Late Trapper's Lament (SC)

$17.35

$5.21

Hyperborea RPG - The Late Trapper's Lament (SC)

An adventure in Hyperborea for characters of 1st through 2nd level

“You there, marines! I have a task for you. Come earn your keep, dogs.”

Your party has accepted work as marines aboard a cog called Otherworldly Obelisk. The ship has berthed in Ragnarrheim, a Viking town of New Vinland, with plans to continue to Port Zangerios, but some of the expected cargo has not arrived. The local trapper was due hours ago with a bundle of valuable ermine pelts. His tardiness is uncharacteristic. The captain orders you to locate the late trapper and, more importantly, return with the pelts, but something is amiss out in the hoary wilds of Hyperborea.

+++++++++++++++

Text: David Prata

Editing: Ben Ball

Additional Development: Jeffrey Talanian

Front Cover Art: Val Semeiks (pencils and inks), Daisey Bingham (colours)

Back Cover Art: Mike Tenebrae

Interior Art: Johnathan Bingham, Mick Fernette, Glynn Seal, Del Teigeler, Mike Tenebrae

Cartography: Andreas Claren, Glynn Seal

Product Type: Adventure Module

Product Format: 36-pages, 8½ × 11-inch saddle-stitched book

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Description

An adventure in Hyperborea for characters of 1st through 2nd level

“You there, marines! I have a task for you. Come earn your keep, dogs.”

Your party has accepted work as marines aboard a cog called Otherworldly Obelisk. The ship has berthed in Ragnarrheim, a Viking town of New Vinland, with plans to continue to Port Zangerios, but some of the expected cargo has not arrived. The local trapper was due hours ago with a bundle of valuable ermine pelts. His tardiness is uncharacteristic. The captain orders you to locate the late trapper and, more importantly, return with the pelts, but something is amiss out in the hoary wilds of Hyperborea.

+++++++++++++++

Text: David Prata

Editing: Ben Ball

Additional Development: Jeffrey Talanian

Front Cover Art: Val Semeiks (pencils and inks), Daisey Bingham (colours)

Back Cover Art: Mike Tenebrae

Interior Art: Johnathan Bingham, Mick Fernette, Glynn Seal, Del Teigeler, Mike Tenebrae

Cartography: Andreas Claren, Glynn Seal

Product Type: Adventure Module

Product Format: 36-pages, 8½ × 11-inch saddle-stitched book

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