
Hyperborea RPG - Vol.1: Player's Manual (HC)
HYPERBOREA is a tabletop adventure game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters (PCs), including fighters, magicians, clerics, and thieves.
The heroes of a HYPERBOREA game delve dungeons filled with horrifying monsters, lethal traps, and bewildering puzzles; they explore savage wilderness frontiers and dangerous borderlands; they probe ancient ruins and investigate cursed tombs; they match steel against sorcery and sorcery against steel; and they plunder for gold, gems, and magical treasure.
HYPERBOREA is a âflat earthâ realm hemmed in by the mystical boreas (âNorth Windâ), and under the scarlet light of a bloated, dying sun, its roiling seas spill eternal over the worldâs rim. This world is in a perpetual state of decay and is populated by disharmonious men and women, hostile monsters, and weird, alien beings. The setting is adaptable and can be used independently or in conjunction with other milieux, published or home-brewed; indeed, HYPERBOREA might be just beyond the North Wind of any campaign setting.
PRODUCT SPECS
- 324 pages
- #60 natural smooth paper
- Fully illustrated
- 6 colour plates
- Illustrated endsheets
- Smyth sewn binding, flatback hardcover
- Two satin ribbons
PLAYER'S MANUAL CHAPTERS
- Chapter 1: Introduction
- Chapter 2: Character Generation
- Chapter 3: Statistics
- Chapter 4: Classes
- Chapter 5: Background
- Chapter 6: Equipment
- Chapter 7: Sorcery
- Chapter 8: Adventure
- Chapter 9: Combat
- Appendix A: Name Generator
- Appendix B: Lordship and Strongholds
- Appendix C: Cooperative Gaming
- Appendix D: OGL
- Index
This is the second printing of the book.Â
Original: $47.06
-70%$47.06
$14.12Hyperborea RPG - Vol.1: Player's Manual (HC)
HYPERBOREA is a tabletop adventure game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters (PCs), including fighters, magicians, clerics, and thieves.
The heroes of a HYPERBOREA game delve dungeons filled with horrifying monsters, lethal traps, and bewildering puzzles; they explore savage wilderness frontiers and dangerous borderlands; they probe ancient ruins and investigate cursed tombs; they match steel against sorcery and sorcery against steel; and they plunder for gold, gems, and magical treasure.
HYPERBOREA is a âflat earthâ realm hemmed in by the mystical boreas (âNorth Windâ), and under the scarlet light of a bloated, dying sun, its roiling seas spill eternal over the worldâs rim. This world is in a perpetual state of decay and is populated by disharmonious men and women, hostile monsters, and weird, alien beings. The setting is adaptable and can be used independently or in conjunction with other milieux, published or home-brewed; indeed, HYPERBOREA might be just beyond the North Wind of any campaign setting.
PRODUCT SPECS
- 324 pages
- #60 natural smooth paper
- Fully illustrated
- 6 colour plates
- Illustrated endsheets
- Smyth sewn binding, flatback hardcover
- Two satin ribbons
PLAYER'S MANUAL CHAPTERS
- Chapter 1: Introduction
- Chapter 2: Character Generation
- Chapter 3: Statistics
- Chapter 4: Classes
- Chapter 5: Background
- Chapter 6: Equipment
- Chapter 7: Sorcery
- Chapter 8: Adventure
- Chapter 9: Combat
- Appendix A: Name Generator
- Appendix B: Lordship and Strongholds
- Appendix C: Cooperative Gaming
- Appendix D: OGL
- Index
This is the second printing of the book.Â
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Description
HYPERBOREA is a tabletop adventure game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters (PCs), including fighters, magicians, clerics, and thieves.
The heroes of a HYPERBOREA game delve dungeons filled with horrifying monsters, lethal traps, and bewildering puzzles; they explore savage wilderness frontiers and dangerous borderlands; they probe ancient ruins and investigate cursed tombs; they match steel against sorcery and sorcery against steel; and they plunder for gold, gems, and magical treasure.
HYPERBOREA is a âflat earthâ realm hemmed in by the mystical boreas (âNorth Windâ), and under the scarlet light of a bloated, dying sun, its roiling seas spill eternal over the worldâs rim. This world is in a perpetual state of decay and is populated by disharmonious men and women, hostile monsters, and weird, alien beings. The setting is adaptable and can be used independently or in conjunction with other milieux, published or home-brewed; indeed, HYPERBOREA might be just beyond the North Wind of any campaign setting.
PRODUCT SPECS
- 324 pages
- #60 natural smooth paper
- Fully illustrated
- 6 colour plates
- Illustrated endsheets
- Smyth sewn binding, flatback hardcover
- Two satin ribbons
PLAYER'S MANUAL CHAPTERS
- Chapter 1: Introduction
- Chapter 2: Character Generation
- Chapter 3: Statistics
- Chapter 4: Classes
- Chapter 5: Background
- Chapter 6: Equipment
- Chapter 7: Sorcery
- Chapter 8: Adventure
- Chapter 9: Combat
- Appendix A: Name Generator
- Appendix B: Lordship and Strongholds
- Appendix C: Cooperative Gaming
- Appendix D: OGL
- Index
This is the second printing of the book.Â



