
Mazes RPG - Beyond the City of Skull Adventure Path (SC)
An Adventure Path for Mazes Fantasy Roleplaying by Patrick Lynn Clapp
The Guild of Black and Gold has hired your Adventuring Company to explore a newly found ruin. It will lead you on an edge of your seat campaign filled with hex crawling, politics, mystery, and monsters. From intrigue between Guilds to the depths of the newly discovered mazes in the Salt Waste. You and your party will be tested, as they strive to stop a mysterious opponent bent on destroying the City of Skull and unleashing ancient chaos and corruption!
A complete campaign filled with mystery, magic, and madness designed for MAZES City of Skull. Featuring 11 adventures, with special rules for lore, downtime, exploration, troupe characters, and company advancement.
Explore the world Beyond Skull
- West Marches style campaign, with multiple connected, branching adventures paths
- HexcrawlingÂ
- Adventure Path
- Over 350 pagesÂ
- New rules for managing troupe style characters
- Exclusive character classes for MAZES Fantasy Roleplaying
- A bestiary of brand new hazards, monsters, traps, and tricksÂ
- Fully mapped
Beyond the City of Skull requires MAZES Fantasy Roleplaying and City of Skull
Mazes RPG - Beyond the City of Skull Adventure Path (SC)
An Adventure Path for Mazes Fantasy Roleplaying by Patrick Lynn Clapp
The Guild of Black and Gold has hired your Adventuring Company to explore a newly found ruin. It will lead you on an edge of your seat campaign filled with hex crawling, politics, mystery, and monsters. From intrigue between Guilds to the depths of the newly discovered mazes in the Salt Waste. You and your party will be tested, as they strive to stop a mysterious opponent bent on destroying the City of Skull and unleashing ancient chaos and corruption!
A complete campaign filled with mystery, magic, and madness designed for MAZES City of Skull. Featuring 11 adventures, with special rules for lore, downtime, exploration, troupe characters, and company advancement.
Explore the world Beyond Skull
- West Marches style campaign, with multiple connected, branching adventures paths
- HexcrawlingÂ
- Adventure Path
- Over 350 pagesÂ
- New rules for managing troupe style characters
- Exclusive character classes for MAZES Fantasy Roleplaying
- A bestiary of brand new hazards, monsters, traps, and tricksÂ
- Fully mapped
Beyond the City of Skull requires MAZES Fantasy Roleplaying and City of Skull
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Description
An Adventure Path for Mazes Fantasy Roleplaying by Patrick Lynn Clapp
The Guild of Black and Gold has hired your Adventuring Company to explore a newly found ruin. It will lead you on an edge of your seat campaign filled with hex crawling, politics, mystery, and monsters. From intrigue between Guilds to the depths of the newly discovered mazes in the Salt Waste. You and your party will be tested, as they strive to stop a mysterious opponent bent on destroying the City of Skull and unleashing ancient chaos and corruption!
A complete campaign filled with mystery, magic, and madness designed for MAZES City of Skull. Featuring 11 adventures, with special rules for lore, downtime, exploration, troupe characters, and company advancement.
Explore the world Beyond Skull
- West Marches style campaign, with multiple connected, branching adventures paths
- HexcrawlingÂ
- Adventure Path
- Over 350 pagesÂ
- New rules for managing troupe style characters
- Exclusive character classes for MAZES Fantasy Roleplaying
- A bestiary of brand new hazards, monsters, traps, and tricksÂ
- Fully mapped
Beyond the City of Skull requires MAZES Fantasy Roleplaying and City of Skull



