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Picaro! RPG (SC)
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Picaro! RPG (SC)

Picaro! RPG (SC)

Rob aristocrats with guns, swords, or eldritch wytch-craft—the choice is yours!

Back in print for the first time in over 50 years, & revised using the Grit System, PICARO! is an all-inclusive tabletop roleplaying game about professional picaros (rogues, scallywags, malingerers—you know the sort) who are striving to exit the shadows of an oppressive social system (& indulge in all manner of diverse misadventures & line their purses along the way).


In this singular book, you will find:

● Complete, concise rules for the Grit System—the innovative, flexible, & quick-to-learn system behind Stillfleet, Blister Critters, & Danse Macabre.
● 12 classes that double as pregenerated characters—
from diabolist & dragoon to orphan & veterinarian.
● 30 Weird powers (spells)—
with a capital W: infuse your wytch’s craft with newfound oddity (not to mention panache).
● 6 fantastical species options—
all right, yes, we’re counting humans, but wouldn’t it be rather rude not to? We’re us, after all...
● 44 encounters—
from ape-ants & imps to walking orchids & dust gnomes. (But perhaps the most dangerous “monsters” are, of course, your fellow picaros...)
● 50 ideas for rollicking capers (adventures), plus a full caper to play through—
so you can’t say we didn’t anticipate the question, “what does an early modern adventure look like?”
● & so forth!


Needed to play: 2 or more players & dice (d4, d6, d8, d10, d12, d20) or an online dice generator. We recommend pen & paper as well.
Ages: 13+ (probably, depends on the kid, innit)

$5.98

Original: $19.93

-70%
Picaro! RPG (SC)—

$19.93

$5.98

Picaro! RPG (SC)

Rob aristocrats with guns, swords, or eldritch wytch-craft—the choice is yours!

Back in print for the first time in over 50 years, & revised using the Grit System, PICARO! is an all-inclusive tabletop roleplaying game about professional picaros (rogues, scallywags, malingerers—you know the sort) who are striving to exit the shadows of an oppressive social system (& indulge in all manner of diverse misadventures & line their purses along the way).


In this singular book, you will find:

● Complete, concise rules for the Grit System—the innovative, flexible, & quick-to-learn system behind Stillfleet, Blister Critters, & Danse Macabre.
● 12 classes that double as pregenerated characters—
from diabolist & dragoon to orphan & veterinarian.
● 30 Weird powers (spells)—
with a capital W: infuse your wytch’s craft with newfound oddity (not to mention panache).
● 6 fantastical species options—
all right, yes, we’re counting humans, but wouldn’t it be rather rude not to? We’re us, after all...
● 44 encounters—
from ape-ants & imps to walking orchids & dust gnomes. (But perhaps the most dangerous “monsters” are, of course, your fellow picaros...)
● 50 ideas for rollicking capers (adventures), plus a full caper to play through—
so you can’t say we didn’t anticipate the question, “what does an early modern adventure look like?”
● & so forth!


Needed to play: 2 or more players & dice (d4, d6, d8, d10, d12, d20) or an online dice generator. We recommend pen & paper as well.
Ages: 13+ (probably, depends on the kid, innit)

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Description

Rob aristocrats with guns, swords, or eldritch wytch-craft—the choice is yours!

Back in print for the first time in over 50 years, & revised using the Grit System, PICARO! is an all-inclusive tabletop roleplaying game about professional picaros (rogues, scallywags, malingerers—you know the sort) who are striving to exit the shadows of an oppressive social system (& indulge in all manner of diverse misadventures & line their purses along the way).


In this singular book, you will find:

● Complete, concise rules for the Grit System—the innovative, flexible, & quick-to-learn system behind Stillfleet, Blister Critters, & Danse Macabre.
● 12 classes that double as pregenerated characters—
from diabolist & dragoon to orphan & veterinarian.
● 30 Weird powers (spells)—
with a capital W: infuse your wytch’s craft with newfound oddity (not to mention panache).
● 6 fantastical species options—
all right, yes, we’re counting humans, but wouldn’t it be rather rude not to? We’re us, after all...
● 44 encounters—
from ape-ants & imps to walking orchids & dust gnomes. (But perhaps the most dangerous “monsters” are, of course, your fellow picaros...)
● 50 ideas for rollicking capers (adventures), plus a full caper to play through—
so you can’t say we didn’t anticipate the question, “what does an early modern adventure look like?”
● & so forth!


Needed to play: 2 or more players & dice (d4, d6, d8, d10, d12, d20) or an online dice generator. We recommend pen & paper as well.
Ages: 13+ (probably, depends on the kid, innit)

Picaro! RPG (SC) | 401 Games