
Picaro! RPG (SC)
Rob aristocrats with guns, swords, or eldritch wytch-craftâthe choice is yours!
Back in print for the first time in over 50 years, & revised using the Grit System, PICARO! is an all-inclusive tabletop roleplaying game about professional picaros (rogues, scallywags, malingerersâyou know the sort) who are striving to exit the shadows of an oppressive social system (& indulge in all manner of diverse misadventures & line their purses along the way).
In this singular book, you will find:
â Complete, concise rules for the Grit Systemâthe innovative, flexible, & quick-to-learn system behind Stillfleet, Blister Critters, & Danse Macabre.
â 12 classes that double as pregenerated charactersâfrom diabolist & dragoon to orphan &Â veterinarian.
â 30 Weird powers (spells)âwith a capital W: infuse your wytchâs craft with newfound oddity (not to mention panache).
â 6 fantastical species optionsâall right, yes, weâre counting humans, but wouldnât it be rather rude not to? Weâre us, after all...
â 44 encountersâfrom ape-ants & imps to walking orchids & dust gnomes. (But perhaps the most dangerous âmonstersâ are, of course, your fellow picaros...)
â 50 ideas for rollicking capers (adventures), plus a full caper to play throughâso you canât say we didnât anticipate the question, âwhat does an early modern adventure look like?â
â & so forth!
Needed to play: 2 or more players & dice (d4, d6, d8, d10, d12, d20) or an online dice generator. We recommend pen & paper as well.
Ages: 13+ (probably, depends on the kid, innit)
Original: $19.93
-70%$19.93
$5.98Picaro! RPG (SC)
Rob aristocrats with guns, swords, or eldritch wytch-craftâthe choice is yours!
Back in print for the first time in over 50 years, & revised using the Grit System, PICARO! is an all-inclusive tabletop roleplaying game about professional picaros (rogues, scallywags, malingerersâyou know the sort) who are striving to exit the shadows of an oppressive social system (& indulge in all manner of diverse misadventures & line their purses along the way).
In this singular book, you will find:
â Complete, concise rules for the Grit Systemâthe innovative, flexible, & quick-to-learn system behind Stillfleet, Blister Critters, & Danse Macabre.
â 12 classes that double as pregenerated charactersâfrom diabolist & dragoon to orphan &Â veterinarian.
â 30 Weird powers (spells)âwith a capital W: infuse your wytchâs craft with newfound oddity (not to mention panache).
â 6 fantastical species optionsâall right, yes, weâre counting humans, but wouldnât it be rather rude not to? Weâre us, after all...
â 44 encountersâfrom ape-ants & imps to walking orchids & dust gnomes. (But perhaps the most dangerous âmonstersâ are, of course, your fellow picaros...)
â 50 ideas for rollicking capers (adventures), plus a full caper to play throughâso you canât say we didnât anticipate the question, âwhat does an early modern adventure look like?â
â & so forth!
Needed to play: 2 or more players & dice (d4, d6, d8, d10, d12, d20) or an online dice generator. We recommend pen & paper as well.
Ages: 13+ (probably, depends on the kid, innit)
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Rob aristocrats with guns, swords, or eldritch wytch-craftâthe choice is yours!
Back in print for the first time in over 50 years, & revised using the Grit System, PICARO! is an all-inclusive tabletop roleplaying game about professional picaros (rogues, scallywags, malingerersâyou know the sort) who are striving to exit the shadows of an oppressive social system (& indulge in all manner of diverse misadventures & line their purses along the way).
In this singular book, you will find:
â Complete, concise rules for the Grit Systemâthe innovative, flexible, & quick-to-learn system behind Stillfleet, Blister Critters, & Danse Macabre.
â 12 classes that double as pregenerated charactersâfrom diabolist & dragoon to orphan &Â veterinarian.
â 30 Weird powers (spells)âwith a capital W: infuse your wytchâs craft with newfound oddity (not to mention panache).
â 6 fantastical species optionsâall right, yes, weâre counting humans, but wouldnât it be rather rude not to? Weâre us, after all...
â 44 encountersâfrom ape-ants & imps to walking orchids & dust gnomes. (But perhaps the most dangerous âmonstersâ are, of course, your fellow picaros...)
â 50 ideas for rollicking capers (adventures), plus a full caper to play throughâso you canât say we didnât anticipate the question, âwhat does an early modern adventure look like?â
â & so forth!
Needed to play: 2 or more players & dice (d4, d6, d8, d10, d12, d20) or an online dice generator. We recommend pen & paper as well.
Ages: 13+ (probably, depends on the kid, innit)



