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Rhys, the Evermore - Extended Art (Foil) (ECL)
Rhys, the EvermoreCasting Cost: 
Card Type: Legendary Creature - Elf WarriorPower/Toughness: 2/2Card Text:
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
,
: Remove any number of counters from target creature you control. Activate only as a sorcery.Artist: Kai Carpenter
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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From $0.33
Original: $1.09
-70%Rhys, the Evermore - Extended Art (Foil) (ECL)—
$1.09
$0.33Rhys, the Evermore - Extended Art (Foil) (ECL)
Rhys, the EvermoreCasting Cost: 
Card Type: Legendary Creature - Elf WarriorPower/Toughness: 2/2Card Text:
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
,
: Remove any number of counters from target creature you control. Activate only as a sorcery.Artist: Kai Carpenter
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Description
Rhys, the EvermoreCasting Cost: 
Card Type: Legendary Creature - Elf WarriorPower/Toughness: 2/2Card Text:
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
,
: Remove any number of counters from target creature you control. Activate only as a sorcery.Artist: Kai Carpenter
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)












